Akamai Haole

Aloha!      Welcome!      Howdy!

And, like that, Chapter 3 is upon us

iPhone Development: OpenGL ES 2.0 for iOS, Chapter 3 – Fundamentals of 3D Programming.

Interesting discussion of outlets in Cocoa vs Cocoa Touch

‘I almost always follow Apple’s lead on Cocoa and Cocoa Touch conventions. I figure that by the time outside developers like me see something for the first time, Apple engineers have been living with that thing for many months, so they’ve likely got a much better idea than I do about the best way to use that new thing.
But, after spending time with their stuff, sometimes — not often, but sometimes — I disagree with what appears to be Apple’s recommended “best practice” for doing something. I think I’ve come to the decision that the IBOutlet behavior in iOS is one of these areas.’
via
iPhone Development: Outlets, Cocoa vs. Cocoa Touch.

Intro to Open GL ES programming for iOS

Jeff LaMarche has begun posting chapters from his book on Open GL ES programming in the iOS environment.  The first two chapters are now online:
Chapter 1
Chapter 2