Akamai Haole

Aloha!      Welcome!      Howdy!

Coding Together iOS Course

I’m joining the Coding Together event, to learn iOS programming through Paul Hegarty’s Stanford University computer science course. Come join in!

Coding Together: Apps for iPhone and iPad

Wireless distribution of ad-hoc builds

Finally, iOS 4 brings wireless distribution of iOS ad-hoc builds to devices that are pre-registered.

Good intro to iOS programming

http://designthencode.com/scratch/

Jeff LaMarche’s presentation slides from Voices that Matter

iPhone Development: Presentation Slides.

OpenGL ES 2.0 for iOS, Chapter 4 now available

iPhone Development: OpenGL ES 2.0 for iOS, Chapter 4 – Introducing the Programmable Pipeline.

And, like that, Chapter 3 is upon us

iPhone Development: OpenGL ES 2.0 for iOS, Chapter 3 – Fundamentals of 3D Programming.

Intro to Open GL ES programming for iOS

Jeff LaMarche has begun posting chapters from his book on Open GL ES programming in the iOS environment.  The first two chapters are now online:
Chapter 1
Chapter 2

A look into the iOS hardware

Good article on the hardware that runs iOS: http://wanderingcoder.net/2010/07/19/ought-arm/
I learned something new: “Notice the simulator does not execute ARM code, when building for the simulator your app is compiled for x86 and executes natively, so none of the following applies when running on the simulator, you need to be running on target.”